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Divinity Original Sin 2 Source

by resnavomethocer 2020. 10. 30.


  • Sep 18, 2017  Removing All Source Collars in Divinity: Original Sin 2. When you first start out in Divinity: Original Sin 2, your character, along with all potential party members, will have a Source collar.
  • Sep 14, 2017  Buy Divinity: Original Sin 2 - Divine Edition. Includes Divinity: Original Sin II and Digital Art Books, Map, Soundtrack, and Art Pack! Buy Divinity: Original Sin - The Source Saga Includes 2 items: Divinity: Original Sin Enhanced Edition, Divinity: Original Sin 2.
  • Source, Fort Joy Divinity: Original Sin 2 Points of interest List of Source puddles and Source fountain located on the map of Fort Joy in which you can gain/refill your Source points. Source puddles grant +1 Source point for one character, Source fountain is an inexhaustible source of the Source.
  • Sep 18, 2017  Divinity: Original Sin 2 - Puzzle Guide / Solutions Written by Harmtouch / Sep 18, 2017 So I've seen that quite a few people have been having some problems with some of the puzzles throughout the game, so I'm going to try and compile a list of all the ones I can find and the solutions for them.

In Divinity Original Sin 2, there are some areas covered with source water, let your characters stand on them and you will gain source points. For example, in first chapter, there is a pool of source water in The Hollow Marshes and another in Necromancer's Tower.

Looks like a Bethesda way to do things. I would not want that, source would lose every bit of what makes it special and become a 'buff resource', which would be a shame. On the other hand, i kind of understand, from playing through the Joy Act, that Source is a power inside every Sourcerer. Some have it, some don't. It is told that many sourcerers were brought to Fort Joy after a Source 'accident', where their power unleashed uncontrollably and unwillingly. That's why they have collars. But then, i fail to see the need for your party to unlock 'Source Points' and find external source pools. Wasn't Source a power contained in one's own body? I understand they did that for balance purposes but i feel it breaks their lore. Game naruto vs one piece vs fairy tail mugen 2014. Probably, i would have prefered a system where using source comes with a cost. Either some time to have it back and reuse it (in which case developing your power would allow you to use more of it before it drains out) or grant an 'Exhausted' status of sorts after you use too much of it. And i would have loved more Source related spells and abilities. Some relying only on source, the way Bless does.

Sep 18, 2017

So I've seen that quite a few people have been having some problems with some of the puzzles throughout the game, so I'm going to try and compile a list of all the ones I can find and the solutions for them.
Other DOS 2 Guides:
  • Beginner's Guide.
  • Skill Book Combinations.
  • How to Steal.
  • List of Classes, Attributes, Talents and Starting Weapons.

Act #1


Braccus Word Puzzle
So this puzzle is all about giving each word in the respective sentences a symbolic letter. You find this hint from talking to the rat right outside the room.
Word #1
  • BRACCUS: B (bloody), R (rotten), A (thieving), C (very), C (very), U (awful), S (fellow)
  • CUR: very, awful, rotten

Word #2
  • SOURCE: S (scourge), O (devil), U (misery), R (blight), C (hex), E (curse)
  • CURE: hex, misery, blight, curse

Braccus Tower
This place has a few different 'puzzles' inside of them, so I'll just quickly list them all of and what the solutions are.
Closed Gate by Statue (Past the Undead)
You'll need to flip the lever that is hidden in another room on the other side of the major room.
You can access this by clicking on the sewer-grate looking door (and the easiest way to get to it is just by using a jump skill instead of messing with the door and fireballs).
Well
For the well, you just need to give it some water. The easiest way to do this is if you have the rain spell. Just cast it over the well and it will fill up.
Wet:
Coffin Room Barrier
For this, you just need to have a Source point on you and infuse it into the 'Mysterious Tech' that's right beside the barrier.
The Historian
To cure the historian of his debuff, you need to put him on a blood surface and then cast the Bless spell on the blood. You can do this easily if you have the Rain Blood (or whatever it's called) spell. Alternatively, you can use Flesh Sacrifice a couple times and then teleport the Historian onto the blood. Lastly, you can also attack a teammate right next to the Historian and then teleport him onto the blood.
Cured:
The Cursed Lever (Where you save Gareth)
All you need to do for this is bless the lever. As far as I know, there is not way to save the soldier.
Blessed:

Act #1: Lady Vengeance


I decided to put this in a different category since it's more of a transitionary point between Act 1 and Act 2. So, to get the ship running we need 3 components: the phrase book, the strange gem from Alexander, and the song book from Dallis' room.
Phrase Book (Fortitude)
You can find this outside on the deck (I think that's the right word?) of the ship. It's on a body near the front of the ship.
Strange Gem
OriginalYou can find this on Alexander by clicking on him and examining the body.
Song Book
This can be found after you have the phrase and strange gem to open the door to Dallis' room on the 2nd floor of the ship.

Act #2


The Graveyard (Ryker's Area)
The Petrified Tomb

To loot the coffin, you just need to cast Armour of Frost on yourself and then loot up. To free Qanna and talk or kill her, cast the buff on her.
The Burning Chest
There are a few requirements for this one: you need to be a lizard and know the ancient language. I think you learn this from reading Hewbert's Encyclopedia of Lizards or his encycolpedia of Salamanders. Once you know the language, go talk to the salamander in Ryker's house (where you meet him originally). Once you learn the password, go back to the burning chest and cast rain on both sides of the flaming lizard heads. I think that's enough, but if not try blessing the water. Then you should be able to talk to the chest without the flames being 'in the way.'
Chest Location:

Divinity Original Sin 2 Source Saga


Salamander Location:
Environment I Could Talk to Chest In:
Johanna's Tomb
The first thing you need to do once in here is find the two buttons that allow you to open the wall to the actual coffin.
Button #1:
Button #2:
Once you do this, put a piece of gear (I used a pot in the picture but use a piece of gear instead, it won't get hurt) on the huge button in the farthest room. After this, use Spirit Vision to allow yourself to see the levers on the wall. Once you can see them, the combination to reveal the hatch is the middle lever, then the left lever, then the right lever.
Setup:
Solution:
Mordus' House Elemental Puzzle
This one is pretty simple. The base line is that you need to use Spirit Vision to see the solution (that appears at the top of the block of squares).
Spirit Vision:
Placement Solution:
Burning Prophet Statue
This one is pretty easy. You just need to light all of the braziers at the same time using Ignite or Fireball or something.
Solution:

Act #3


Lucian's Coffin

Divinity Original Sin 2 Source Skills


This one has a caveat to it that I'll explain. Pretty much all of the information will be in the picture, but I encountered a bug in mine where the blood would not become blessed when travelling through the blessed fire. To solve this, if you have at least 2 of the teleportation pyramids, you can throw one outside of the blue barrier. Teleport to it and then use a jump ability to go down to the end of the blood tubing and manually bless it. This works even for lone wolf as there is only 1 component out of the 3 that is not blessed.
Solution:

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Divinity Original Sin 2 Skills

  • All Divinity Original Sin 2 Guides!

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